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Athena – Milestone 1

I always knew I wanted to make games; everything about making a game sounds exciting and interesting to me. The mixing of creative and analytical talents to make a great game is what I...

Athena – Milestone 2: Let’s Get Physical

I reached the second milestone for Athena. So that we both have the goal in mind through this post, the milestone was to create a scene were many Jewels would fall onto a platform...

Athena – Milestone 3: Game On!

Just before the Canada day long weekend I reached the third milestone for Athena. This milestone was centered around the game logic system, handling some very basic jewel spawning, and matching for the jewels....

Athena – Milestone 4: Out Of The Darkness

It’s been a while since I have written one of these so forgive me if I am a little out of practice. Unfortunately I do not remember so of the finer details about this...

Black Armory Secrets & Niobe’s Torment

First and most important about the work I got to do here is a big thank you to many, many people: Rob Gallerani Lead designer on the feature who helped me, trusted me, and...

Spire of Stars & Crown of Sorrows Raids

Some of the most fun and interesting times I had on Destiny were when I was working on the raids. Raids are such a unique and interesting component of content drops. For the most...

Escalation Protocol

Escalation Protocol was a public activity that could be activated at any time by any player in the public shared spaces of Mars. The goal was to beat all seven waves of enemies and...

Lost Memory Fragments

This feature was a set of collectibles hidden throughout the newly added Mars destination for the Warmind DLC. Each collectible had a damage alignment and in order to collect the memory fragment you had...