Destiny 2

In September of 2017 I moved to Albany, New York to begin my first real position within the games industry at Vicarious Visions, and I couldn’t be more excited to work on one of my favourite franchises, Destiny, made by one of my favourite developers, Bungie! Vicarious Visions’ time on Destiny has since come to an end, but the experiences I had and the things I learned will always stick with me.

Below is a list of the core features, events, and content drops I got to work on during my time on Destiny 2 in varying capacities. I talk about my biggest contributions are in their own posts at the bottom of the page.

I got to work on: Raids, Weapons, Strikes, Black Armory Forges, Menagerie, Chalice Of Opulence, Encounters, Story Missions. The variety of the work I got to do was a lot of fun and is the exact kind of development I love to be a part of!

The Black Armory

Secrets Of The Forge

Spire Of Stars & Crown Of Sorrows

Raids

Warmind

Escalation Protocol

The Golden Age

Memory Fragments