Résumé
Yeruot
yeruot@gmail.com
TECHNICAL SKILLS
Languages | C/C++, C#, OpenGL, Python
Software | Proprietary Engines, Unreal Engine 4, Unity, Visual Studio, Perforce, Git
RELEVANT WORK EXPERIENCE
4 Years
Software Engineer, Vicarious Visions Sept 2017 » Present
Destiny 2, Tony Hawk’s Pro Skater 1+2, and Prototype Team
- Implemented and co-designed Season of The Forge’s secret puzzles and Niobe’s Torment
- Designed and engineered the Crown of Sorrow raid mechanic by changing aggro and visibility systems
- Designed and implemented spaceship death set pieces and gameplay features for Spire of Stars raid
- Worked with design to engineer dynamic event scheduling for Warmind’s Escalation Protocol
- Architected and implemented Trick System on Tony Hawk’s Pro Skater 1+2
- Worked on core Handling systems for Tony Hawk’s Pro Skater 1+2
- Modified and extended Spire of Stars ball throw mechanic for use in Strange Terrain strike
- Implemented local player only shootable targets for Warmind’s Secrets of The Golden Age
- Engineered and designed new AI and AI gameplay features on prototype team
Game Developer, Uken Games Sept 2014 » May 2016
Loot Quest, Kings of Pool, and Bingo Pop Unity projects
- Optimized Kings of Pool to a steady 60FPS on iOS and mid-range Android devices
- Designed, architected, and implemented core features and systems on Kings of Pool
- Worked on automated PVP system for Loot Quest
OTHER WORK EXPERIENCE
2 Years
- Software Engineer, Reputation.com Inc: Researched, built, and extended Artificial Intelligence systems
- Software Engineer, Freshbooks: Engineered features for the Freshbooks web application
- iOS Developer, Wattpad: Worked on Wattpad iOS application used by 15 million monthly active users
- Software Engineer, Teradata: Created tools to process data and support proprietary software
- QA Engineer, Conceptwave: Wrote and managed test processes for studio technology
PERSONAL PROJECTS
You can find all of my projects past and current on my projects Page
Athena | Making a Puzzle Bobble style game from scratch | Project Page Present
Cronus | Unreal Engine game prototype | GDD finished Present
EDUCATION
Bachelor of Computer Science, University of Waterloo, ON Sept 2010 » Apr 2015