Yeruot

Résumé

Yeruot

yeruot@gmail.com


TECHNICAL SKILLS

Languages | C/C++, C#, OpenGL, Python
Software    | Proprietary Engines, Unreal Engine 4, Unity, Visual Studio, Perforce, Git

 


RELEVANT WORK EXPERIENCE

4 Years

Software Engineer, Vicarious Visions                                                                                                                                                                                                                        Sept 2017 » Present
Destiny 2, Tony Hawk’s Pro Skater 1+2, and Prototype Team

  • Implemented and co-designed Season of The Forge’s secret puzzles and Niobe’s Torment
  • Designed and engineered the Crown of Sorrow raid mechanic by changing aggro and visibility systems
  • Designed and implemented spaceship death set pieces and gameplay features for Spire of Stars raid
  • Worked with design to engineer dynamic event scheduling for Warmind’s Escalation Protocol
  • Architected and implemented Trick System on Tony Hawk’s Pro Skater 1+2
  • Worked on core Handling systems for Tony Hawk’s Pro Skater 1+2
  • Modified and extended Spire of Stars ball throw mechanic for use in Strange Terrain strike
  • Implemented local player only shootable targets for Warmind’s Secrets of The Golden Age
  • Engineered and designed new AI and AI gameplay features on prototype team

Game Developer, Uken Games                                                                                                                                                                                                                                Sept 2014 » May 2016
Loot Quest, Kings of Pool, and Bingo Pop Unity projects

  • Optimized Kings of Pool to a steady 60FPS on iOS and mid-range Android devices
  • Designed, architected, and implemented core features and systems on Kings of Pool
  • Worked on automated PVP system for Loot Quest

 


OTHER WORK EXPERIENCE

2 Years

  • Software Engineer, Reputation.com Inc: Researched, built, and extended Artificial Intelligence systems
  • Software Engineer, Freshbooks: Engineered features for the Freshbooks web application
  • iOS Developer, Wattpad: Worked on Wattpad iOS application used by 15 million monthly active users
  • Software Engineer, Teradata: Created tools to process data and support proprietary software
  • QA Engineer, Conceptwave: Wrote and managed test processes for studio technology

PERSONAL PROJECTS

You can find all of my projects past and current on my projects Page

Athena | Making a Puzzle Bobble style game from scratch | Project Page                                                                                                                                                                               Present
Cronus | Unreal Engine game prototype | GDD finished                                                                                                                                                                                                               Present

 


 

EDUCATION

Bachelor of Computer Science, University of Waterloo, ON                                                                                                                                                                                Sept 2010 » Apr 2015